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=Online Connections=

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Introductory Presentation
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Student Survey
[|Please Take This Student Technology Use Survey]


 * The goal of //Online Connections// is to provide students with the technological resources and skills to facilitate:**
 * connections to the local, national, and global community.
 * connections to the tools and habits of mind for life-long learning.
 * connections to the skills and practices valued in the professional world.


 * In order to accomplish these goals, students will engage in a professional participatory culture that includes the following web 2.0 applications:**
 * Blogs
 * Wikis
 * Podcasts
 * Learning Network (Ning)
 * Social bookmarking and annotation
 * Collaborative productivity suites
 * Digital video creation

Throughout this course, enduring understandings (21st century literacies) will be highlighted and refined.

Collaborative Simulation
Students will engage in a collaborative simulation with the Korea International School in South Korea. Through this real-life simulation, students will learn how to harness online applications to learn, collaborate, organize, and produce.
 * Simulation Overview, Task, Requirements, etc.
 * [|Simulation Task Rubrics]

Online Connections meets the benchmarks of all six of the National Educational Technology Standards for Students.
 * [[file:NETS_for_Students_2007.pdf]]



Essential Questions

 * 1) How has the evolution of Web 2.0 technologies impacted the reality of communication, collaboration, and the creation of content of value?
 * 2) How can technology users safeguard intellectual property and online identity?
 * 3) How has the evolution of Web 2.0 technologies impacted the form and function of the democratic process?
 * 4) How can technology be used to network professionally and connect users to learning resources?
 * 5) How has the nature of work and learning changed with the evolution of technology, globalization, and shifting demographics?

Enduring Understandings - 21st Century Literacies

 * __Play__ — the capacity to experiment with one’s surroundings as a form of problem-solving
 * __Performance__ — the ability to adopt alternative identities for the purpose of improvisation and discovery
 * __Simulation__ — the ability to interpret and construct dynamic models of real-world processes
 * __Appropriation__ — the ability to meaningfully sample and remix media content
 * __Multitasking__ — the ability to scan one’s environment and shift focus as needed to salient details.
 * __Distributed Cognition__ — the ability to interact meaningfully with tools that expand mental capacities
 * __Collective Intelligence__ — the ability to pool knowledge and compare notes with others toward a common goal
 * __Judgment__ — the ability to evaluate the reliability and credibility of different information sources
 * __Transmedia Navigation__ — the ability to follow the flow of stories and information across multiple modalities
 * __Networking__ — the ability to search for, synthesize, and disseminate information
 * __Negotiation__ — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.

//* Confronting the Challenges of Participatory Culture: Media Education for the 21st Century// //Henry Jenkins//

Buzz Words

 * RSS || Podcasts || Blogs ||
 * Wikis || MMGOs || eLearning ||
 * Fair Use || Intellectual Property || Social Networking ||
 * Online Safety || Social Bookmarking & Annotation || Tagging ||
 * Web 2.0 || Microblogs || Mash-Ups ||
 * Vlogs || Vodcasts || Digital Storytelling ||
 * Pagecasting || Slidecasting || Screencasts ||

Participatory Culture
We define //Participatory Culture//* as one:
 * 1) With relatively low barriers to artistic expression and civic engagement
 * 2) With strong support for creating and sharing one’s creations with others
 * 3) With some type of informal mentorship whereby what is known by the most experienced is passed along to novices
 * 4) Where members believe that their contributions matter
 * 5) Where members feel some degree of social connection with one another (at the least they care what other people think about what they have created).

//* Confronting the Challenges of Participatory Culture: Media Education for the 21st Century// //Henry Jenkins//

Forms of participatory culture

 * __Affiliations__ — memberships, formal and informal, in online communities centered around various forms of media (such as Facebook, message boards, MMGOs, Second Life, or MySpace).
 * __Expressions__ — producing new creative forms (such as digital sampling, skinning and modding, fan videomaking, fan fiction writing, zines, mash-ups).
 * __Collaborative Problem-solving__ — working together in teams, formal and informal,to complete tasks and develop new knowledge (such as through wikis, alternative reality gaming, spoiling).
 * __Circulations__ — Shaping the flow of media (such as podcasting, blogging).

//* Confronting the Challenges of Participatory Culture: Media Education for the 21st Century// //Henry Jenkins//